elticker said:
acctually each copy is 48. 36 to publisher/developer, 12 for console royalities since microsoft is publisher they wont pay themselves pay console royalities. That means if it sells 1 mil it getts about 48 mill. besides there isnt a marketing campaign for alan wkae nto as far as i heard. There may be a small one with a 2 or 3 mil but nothing with a 10 mil marketing campaign as far as i know. |
GameStop and small retailers pay $48 for new copies of the first shipment, yes. But Walmark and others buy them for less. And second shipment is cheaper for everybody. So before we even get to talk about the effect from Platinum releases ($15-20 revenue) and bundled copies ($0 in revenue), we're already down at $40 before Microsoft takes his share.
Also you have to subtract distribution, printing, packaging, transport and loss from broken & stolen goods from those $40 that the retail pays. So your're down on $35-37. But as soon as you start including GOTY and Platinum editions and bundled copies, that number is gonna fall dramatically.
Marketing is at least $10 mill. It works like that in business. No sane person would develop a game for $29 million and then only spend a fraction of that amount on marketing. $3 mill for marketing would only be 10% of the total budget.
A good rule of thumb is to take 30% of the development budget to get an estimated minimum marketing budget. 0.3 x $29 mill = $9 mill for Alan Wake
Sometimes the marketing budget is even higher than the dev budget (CoD, Halo).







