| elticker said: I am gonna buy it :) and that makes it a comercail success. though i have to admit some remedy fans are buying 2 copies of alan wake one standard and LCE or three and thats dedication :). I am 100% sure this game is gonna be a commercail success but the question is to what level of commercail success it is. it neds to sell less than a mil to break even. estimated cost of creating it is from 15-30 mil. causeon the alan wake forum it say 7 mil before microsoft signed the deal so it will break even with less than a mil and this game is gaurnted to sell more than a mil so its on what level of comercail success if i had to guess LTD i would say anywhere from 1.5-4 mill |
No. 1 million copies will not be enuff to break even.
If costs were $7 million before MS deal, then there's an additional 4 years of development costs.
Remedy team is 45 men. 45 x $100,000 = $4,5 million per year, but they outsourced some artwork so let's say $5,5 million in best case. In 4 years that's $22 million. Total budget is $29 million.
+ 10 million marketing = total cost $39 million minimum, and I am being nice here (Finland has a high cost of labor + small team has more fixed costs which raises the $100k man year average, plus $10 mill is kids stuff in marketing of an exclusive who even got it's own little live mini-series).
For each copy sold revenue $30 in best case => 39 mill / $30 = 1.3 million copies to break even (not including bundled copies or Platinum releases)







