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CGI-Quality said:
Kennyheart said:
CGI-Quality said:
Of course a "critical" success is good. It just needs to be a commercial success now, which it should be able to pull off.

There to exicted to care.

I get that, but for there to be talks of a sequel, we need to see how WAKE performs commercially. Of course, a commercial failure doesn't always dictate sequels, Two Worlds has a sequel on the way after all. :P

I think Two Worlds is actually seen as a moderate success. It sold far better than anyone would have expected. I think 450K in America alone. This despite it being a poor game with weak reviews.

Anyway, I believe Alan Wake needs 2 million copies to break even. With a 85% Meta I doubt it will reach that number though. 1.5 mill should be no problem. (I am assuming low level of bundles, but if they bundle it a lot then it's +2 million, but bundled copies don't bring any revenue whatsoever, they actually lose money)