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Ail said:
vlad321 said:
Ail said:
 

sorry but a 50ms better ping isn't going to change a game of Starcraft at all...........

Heck, most RTS games transmit user interaction at 10 to 4 per second...

So now explain me how your 8ms ping make thing any better when the game doesn't interpret more than 4 to 10 user interactions per second anyway...

zYou obviosuly don't know shit about gaming then, because 50ms is the difference between making a successful amazing micro and getting your units killed. Also alright, 8-10 user interactoins a minute, that's still 10-13 ping, most definitely not 50, or worse, 100.

k I'm going to use simpler words because obviously you didn't understand the last explaination...

 

The most often any RTS game checks for users interactions is 10 times per second, most actually check for it only 4 times per second..

What this means is when you do your interaction, depending on the game, between 100 or 250 ms will pass before the game decides to process it... ( because the game is busy managing all your units and shits in btw, the mechanics of a RTS are different from those of a FPS).

 

So whether your command takes 8 ms to reach the server or whether it takes 100 ms, is exactly the same in term of gameplay, there is no difference at all..........

 

PS : The best korean SC players micro at the rate of around 210-240 interactions/minute, that's about 1 interaction every 270 ms in average..........

 

 

Maybe I should make this simpler for you too because you really seem lost here.

If you clock every time at the 0ms check, then you would notice the 100ms lag. However that is highly imporbable so fi you click at say, the 80ms mark, and you have a ping of 10, your move is registered at that 100ms mark anyhow. If you have above 20 ping, you feel all 120ms after that because the command is moved to the next check. If you hit the button at 50ms and you have over 50 ping, as you most certainly would if you are going over Bnet, that means you'd feel the 150ms lag.

IN summation, you fail yet again. Lower pings improve gameplay even if the game has such checks every 100ms.

P.S. It's not about how fast you click, but about how fast your actions need to have effects, and with microing it needs to be immidiate. Mioght as well say ping doesn't matter at all for FPS cause the players only shoot about 20 times a minute. I'm sorry, but that's just not how it works.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835