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Slimebeast said:
vlad321 said:
Ail said:
 

sorry but a 50ms better ping isn't going to change a game of Starcraft at all...........

Heck, most RTS games transmit user interaction at 10 to 4 per second...

So now explain me how your 8ms ping make thing any better when the game doesn't interpret more than 4 to 10 user interactions per second anyway...

zYou obviosuly don't know shit about gaming then, because 50ms is the difference between making a successful amazing micro and getting your units killed. Also alright, 8-10 user interactoins a minute, that's still 10-13 ping, most definitely not 50, or worse, 100.

But you don't seem to know how RTS games work Vlad. 50ms doesn't make any difference at all. You don't need that ultra fast feedback for every move in RTS's like you need in shooters for the next move (shot) to be accurate. Only a rookie would wait for the feedback from every click in an RTS. A good player always has the next few clicks/commands already decided at every given moment and he executes them totally independent of the reaction/lag on the screen.

You also obviously have never seen a starcraft game being played, when it comes to things done quickly and feedback from it there is plentyof need for it:

 

If you are playing just macro the ping doesn't matter much at all until you hit the 100s, but if you want to win in micro you need just as good ping as you do in UT.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835