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LordTheNightKnight said:

It was NOT because of the interface that the specs were not up to the other systems. They wouldn't have made the system that powerful no matter what. So this "ecosystem" (as though a buch of technology is natural) is just trying to still pretend that Nintendo needs to catch up to the other guys.

Even if that isn't what you intended, you are still implying that. Nintendo is the leader. Their mistake wasn't the specs. The third parties made the mistake of thinking the specs made the games.

Yes I agree they weren't going to make the system more powerful, however a new architecture would have given them a lot more performance within their given size and power restrictions they chose to hold themselves to. However this isn't the point I was making. They could get their awesome new game concepts out the door far quicker using a retread of their Gamecube architecture because they were already intimately familiar with it. I never said that the Wii specifications were a mistake, they have numerous advantages which has helped the Wii considerably up until this point by using a weaker system.

My major point was that next generation now that they have multiple game concepts under their belt they don't need to come back to a familiar architecture and can branch out in a way which satisfies the demands of the ecosystem in making a console which can recieve portable software from the PC, DX9 consoles and future Sony/Microsoft DX12 consoles. Since they dictate the ecosystem more in the 2nd time around given there will be great anticipation for what they system can accomplish like the PS2 benefited from the third parties can target the system with a full range of software because they will all be acutely aware of their failure this generation with a desire not to repeat it.

Further to that http://store.steampowered.com/hwsurvey

Look at DX10+ on Steam. They have over 50% of the market and PC developers are ready to ditch DX9 and make the same hard break Microsoft did with moving to DX10. They are ready to support DX10+ exclusively and Nintendo can benenfit from cross platform PC games if they use a DX11+ GPU as PC developers have a much easier job of things once they drop DX9 in terms of simplifying overall development. If the Wiimote is like a mouse then why not make the next gen Nintendo system like a PC architecturally speaking?



Tease.