For starters going from 40 players online to 60 players on line is an evolution which is what Insomniac did. Doing 256 players online with little to no lag on a consol is groundbreaking. Not only did they allow all those people online at the same time but they made the game work.
Resistance 2s 60 player mode was all over the place and most games ended with a 30 v 30 player stand off which made the game get boring really fast. Mag got people working together as a team to try and win and made it fun in the process.
Why did Sony buy Zipper? because there a great company that make great tactical games. A lot of people can't play tactical games properly so they talk crap about them and instead mark overhyped games that are casual friendly like COD in the high 90s and give games like Socom 80s because there not casual enough.







