davidd_err18 said:
i think that attacking the nest or conduits of the respanwing enemies, ghost bombs, using ASE to open doors were basically all Conduit 1 play mechanics =P hope Conduit 2 fix that and make a compelling Single player campaign with REAL objectives, and fun |
For real. The thing is, these "conduits" which spawn all these enemies are a basis of the game. HVS kept saying the aliens keep coming through the "conduits". So they basically have to keep the conduits but probably implement a way to NOT make it infinite. A limited number would be too simple.
This is where the possibility comes in to strive for AAA, in that they can devise some sort of dynamic system which variates the number of aliens that come out, based on how well you defeat them, or something.








