To be fair, though, the successes on XBCG are somewhat far and wide between.
For example, the creator of Shoot1Up (Nathan Fouts), whom I speak to often, didn't do too hot with Weapon of Choice, which he put a lot of time & resources into.
Yes, there are some developers that have done fantastic with the platform like I MAED a GAM3, which sold very well...But that was the undisputable #1 game of the entire platform by a wide margin. Compare that to something like XBLA, which the top developer made about 50 times more money in the same period with a much smaller dev team (comparatively to earnings), and you may see what I'm getting at - that its not a sustainable market place for a lot of devs. Yes, it may support 10-20 good-selling games, but that isn't great compared to other markets, like XBLA, PSN, WiiWare, or mobile markets.
Back from the dead, I'm afraid.







