radha said:
But, look at GTA, RAGE, Borderlands, fallout oblivion, mass effect, etc, they all look great and are open. FF13 has flat textures and almost no lighting effects, they only this they excel at are charecter textures and FPS. |
Look at the diversity in the textures and artwork of those games and compare to FFXIII. It takes a lot of time to generate the sheer number of diverse textures that FFXIII uses. Look at Oblivion for instance, a large number of textures have been repeated to recreate areas, same with Fallout 3 and Mass Effect. In FFXIII, very few areas look the same and textures are very diverse throughout the whole game.
A lot of the work went into creating the artwork itself, not just the effects and game engine. Personally I think they should have spent more time on filling the areas with more (towns, people, more reachable and open environments etc.)








