By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The Xbox Man said:

Did you read FF_Fanatics whole post where he clearly stated "I love the battle system" which is a part of the gameplay not graphics einstein.

I have seen you stealthily negatising FFXIII without even playing it (not that you have a console to play it), you even went as far as to say "The PS3 version will never make it to 4 Million". Your last sentence is incredibly silly.

@OP

This game is one of the best games of all time.

The battle system & story being its greatest merit. The linearity gave me the feeling ofbeing trapped that the characters feel, the fact that they need to run away. The story was extremely intricately crafted. Yes you can only control one character, yet that was the best part of the battle system, managing what the other team mates did & co-ordinating attacks, startegising, I loved it.

If you dislike auto battle, simply change it, there is an option to take off auto battle, use the option and stop complaining, if there wasn't na option you are at full liberty to complain.

The narrow linear path was very well done, to me it didn't seem that narrow actually, in most levels it was pretty wide (apart from chapter 1, 10 and parts in others). The linearity helped me feel how trapped the characters must feel to be cursed and to flee, the story & character development during the linear levels is some of the best I have personally seen. The genius to couple Sazh & Vanille two different personalities & see their interactions & emotions clashing was a treat.

If they have insulted the minds of gamers why is the game pretty difficult towards the end? Just because you control one character & have limited scope for micromanagement means they have insulted the minds of gamers? ridiculous.

Next your complaints about the story are downright silly. If you use sarcastic humor in that way any games story, even Planetscape Torment's (Peak of storytelling) story can be made to sound like a joke. And no Fang & Vanille are like sister's, again you lost a chink of your credibility with that childish paragraph.

You disliked the game, fine I can accept your opinion, but don't come in here saying the game is made for retards.

This is the first Final Fantasy I have played and it ranks among my best games of all time, thanks to this game the franchise has a new fan.

The way I see the story is that the actual story itself is actually pretty poor. The storytelling, or rather presentation of the emotions of the characters and there personal development is where it shined. The story in FFXIII in now way compares to the best storys in the games industry or even the Final Fantasy series. Also, whilst the development of the characters worked, some of the characters personalitys were a bit out of place. For instance, Hope is seemingly as wise as a 60 yr old sage by the end of the game, when he is closer to 12.

As for the linearity, it should be considered a game first and a storytelling medium second. I understand that the linearity helped you to relate with the characters, but as a game that ruins some of the fun of an RPG. It wouldn't have been so bad if they'd implemented it better to give a greater illusion of freedom (Like in Half-Life 2), but the paths were too obviously linear.

The fact that this is your first Final Fantasy suggests that SE did a good job of drawing in new players, but players experienced with the series know exactly what they're missing. For instance, the game lacked any actual towns present in all previous iterations. In a 40-50 hr game these were points of respite from the battle system and a chance to absorb more of the environment to enrich the storytelling at your own pace instead of being completely full on and intense as it was in FFXIII. Instead, this was replaced with text found in the menu screen, forcing you to read it if you missed a vital piece of info and consequently ruining immersion. Optional side quests and mini games were also a staple of the series to break the repetitiveness the fights can sometimes become. Again, in a 40-50 hr game, it helps to break the game into more managable sections. Instead, the only side-quests available were more fights with very little side story.

Anyway, hope this explains why some people are frustrated with the game.