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megaman79 said:
@innervate, i dk man. Considering the length of FF 13, and the size of MH3, i would hesitate to guess that going SD was easier, offered more armor/weapon depth options and ensured consistency of look and developer experience between PS2 and Wii.

Many developers are so blinded by their ideas that the most detailed graphics is king that they don't care about the costs or the sacrifices of what actually makes games good.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs