Legend11 said:
5 million people have played Halo 2 online which is pretty addictive, why is it unreasonable to believe that 4 million people would preorder it? |
Just how people work ...
Usually, only a small percentage of people who buy a game pre-order it (as a guess somewhere in the 10% to 20% range); 4 Million people would be somewhere in the 40% to 80% pre-order range.
Also, are you certain 5 Million people played Halo 2 online? I thought there were only about 2 Million XBox Live accounts on the XBox ...







