| Scoobes said: Yeah, playing old games really lets me appreciate the little things that have helped games evolve. Even down to simple interface design. Look at game dynamics in platform adventure titles like Tomb Raider to Prince of Persia to Uncharted. |
also think of the change of game design that those games heralded. No lives but save/check points. there may have vbeen others to do it first, I am just trying to say that the very idea that you do not have a set number of tries before your progress is gone is huge. Imagine playing tomb Raider and you only have three lives to get through the game.
"But as always, technology refused to be dignity's bitch."--Vance DeGeneres







