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Khuutra said:
griffinA said:
Playing old games has made me both appreciate old game design and new game design. Right now I'm in the middle of playing both Monster Hunter 3 and Ocarina of Time. There are huge differences between the types of games they are but the emphasis on massive amounts of content are both apparent. It makes me think about the possibilities for Zelda Wii. But it's funny because in terms of controls, Monster Hunter is really a step behind Oot. Link moves way more smoothly than my hunter and I find it easier to fight with Link. I realize that Monster Hunter is striving to be more "realistic" but my point still stands.

On the other hand, I have been returning to play Warcraft 2 and Red Alert recently and have had some interesting realizations about those games. The controls and responsiveness of units is just not up to par with Warcraft 3 or even Starcraft. The AI is just tough to deal with. Also I find that going back and replaying Diablo 1 is nearly impossible due to the characters slow movement. So if anything, these games have indeed made me appreciate the big leaps that Starcraft, Warcraft 3 and Diablo 2 took for their franchises.

Yeah, I think the point here is that different developers approach content density in different ways and design paradigms are kind of built around that. Or vice versa. Eh!

Do you think that Monster Hunter Tri would be easy if it controlled like OoT?

I'm certainly not asking for something like a lock-on target system, I understand that that WOULD make Monster Hunter too easy. But I think that adjusting the little things like character turning speed and speeding up run speed a little would make the game more fun without sacrificing the difficulty



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