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It's actually very cool that Oblivion's world, Cyrodiil, isn't that varied. In games I often think it feels artificial with different landscapes and weird creatures around every corner. I applaud Bethesda for making Cyrodiil consistent and homogenous like your typical medieval fantasy landscape should look like.

Even Bethesda's own games like Morrowind and Fallout 3 are too compact and dense, with too much weird stuff artificially being neighbors to each other. Same with the Oblivion expansion Shivering Isles (although that took place in a virtual world so that's okay). And all these complaints from gamers about a dull boring world don't bode well for Elder Scrolls 5. :/