RolStoppable said:
I understand why people have trouble capturing monsters. It's simply because those VGC members who know how to do it don't explain it in a good way. Luckily I saw how it's done when playing online, since then I have no problems anymore. Saying nesting grounds is misleading once again. All you have to do is to follow the monster to the next area after you saw it limping away. Nesting ground or not doesn't make any difference. Once in the next area you set the trap and lure the monster into it. |
Which members are you talking about? What part of "when it starts to limp away" doesn't your tiny brain get?
Seriously, the yellow part is a bit dangerous. It has happened to me once, we were trying to capture a Royal Ludroth, we see him limping away, one of our guys outruns him, goes to the next area, sets the trap. Switching areas, Ludroth kept going, completely avoiding our attacks and the trap! It went to its nesting ground, slept and there was nothing we could do to make it return to the trap!
Of course, if the area is narrow enough, makes such a danger obsolete. In most cases though, you can't be certain; since the nesting ground is the last stop since the wyern starts limping, it makes much more sense to set the trap there.
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