jarrod said:
PS3 can use the accelerometer to account for angle, so this isn't such a big deal imo. The real problem with PS3's pointer solution is lag, comparing RE4 Wii to the RE5 Move demo makes it pretty apparent, to the point where Move may not be ideal for fast paced arcade shooters like Time Crisis or HotD. There were evidently lag issues with Sony's The Shoot demo as well, so it's probably not a prototype issue... |
I doubt accelerometers shift will be as precise as trigonometric difference. We'll see soon enough. There was too much lag in the PS Move demo, but I think it is fair to wait for the final product.







