| scottie said: 1) Oh no, move is more accurate than the Wiimote - Nintendo will have to think of some motion plus system for the Wii. Maybe they could call it Wii Motion+ 2) When he said “Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii]," said Scragg. "And it’s not just across the X and Y-axis either, the Z axis is really accurate as well." He was presumable meaning that the z axis is the 'towards/away from the tv axis'. In which case, he should get the fuck off the internet until he has graduated from a university with a physics degree, or at the very least, stop pretending he knows what he is talking about. By convention, the z axis is the 'up down' axis, and it would be the x axis he is talking about. It is of course alright to use unconventional co-ordinate systems, but you MUST define them beforehand |
Or maybe since most peple in the field refer to the coordinate axis on the 2d screen plane as x and y, then it's obvious that he meant z as tthe one orthogonal to that...
You know, like the z-index in HTML or in window managers. Or the z-buffer in graphic engines. Or the fact that by default in OpenGL the camera looks along the z-axis (with negative orientation) so that Z is the default depth axis in camera space.
His nomenclature is actually much more correct in the context of computer graphics and interfaces than yours, so maybe he's not the one that should document himself about conventions before speaking?
Frankly, a little bit of humility will always help you before asking someone to "get the fuck off the internet".
PS: a physics major here, though I can't even see why you thought education in physics was relevant to the subject.







