By using this site, you agree to our Privacy Policy and our Terms of Use. Close
.jayderyu said:
wait what? I'm not going to get on the case of an opinion, but soemthing strikes me as odd.

They are isolating the Z axis? why? First the Z axis as 2 different potential inputs. The accelerometer. Which would give the same response as the other 2 axis. The other being the IR. Which no offense is far more accurate because it can judge real distance do to have 2 reference locations as is faster in response.

Something tells me there is something is fishy. After visiting there site(if no one linked it http://www.cohortstudios.com/) can some one tell me what's wrong? simply put they don't have Wii titles. They have Sony titles. Which can tell you something really simple. The likely don't have an SDK which means they are probably using some crappy games as a template. This sounds like Sony PR pressure or Brownie points to me.

I would like to hear these kinds of opinion come from a developer who has a more nuetral track record. I don't notice a lot of Wii third party developers commenting on PS3 or XBox?

Wrong.  You can only use 2 reference points to judge distance if you know what angles those 2 points are at in relation to you.  Since the Wiimote can't tell what angle it is in relation to the sensor bar, it's basically impossible to tell how far away it is from the sensor bar.

EDIT:  Assume that the following is what the Wiimote is seeing:

o                                                                                                                                                          o

Assume that the two o's are the infrared emitters from the sensor bar.  You know that the sensor bar is 12 inches long (just hypothetical).  Can you tell me how far away from the sensor bar you are, and at what angle you are looking at the sensor bar from?  You can't.