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Not sure why this was created in the Nintendo discussion but oh well.

I'm actually going to have to agree with this, but not with just RPG's in particular, more Adventure/Action games as well. My experience with Bayonetta is a prime example: Though I enjoyed the game throughout, I was completely blown away the Father Balder battle on the second last chapter. Like oh my god, did the music have to be THAT incredible, and did the battle have to be that over-the-top?
Another good example is Zelda: Spirit Tracks: I'd accepted the train early on in the game but I certainly wasn't prepared for the task within Dark Realm at the end of the game or the Malladus battle. I mean, for crying out loud, could that have been any more awesome? And some people dare suggest Zelda is some form of decline!? LOL!

I'm all for rewarding players for their time and patience with brilliant moments towards the games climax, but sometimes the end parts are just a bit too much to handle all at once. :P

Not sure I can agree with TWEWY being up there though, that game was just pure awesome from start to finish.



How technical is your game?