Severance said:
i really really don't get what you are trying to do here, so if a game is very cinematic its automatically loses gameplay? why can't a game have both? besides if you know Sakaguchi , he never worked on the gameplay part hes a director not a developer, he writes the story, also Action games =/= RPGs , you call Oblivion an Action Game? so by your logic here Mario 64 wasn't a graphical achievement because Miyamoto foced on gameplay and also by your logic Halo is an online only game because they focus on online gaming. Bottom line Final Fantasy always had the gameplay as one of the main focuses , you know developer teams are.... teams right? its not like sakagushi made final fantasy by himself |
Actually, its just you who's taking my points and turning it into an 'either or' extreme. I laid it out quite clearly, that the games had a progression in gameplay, but that story was the focus. And, as I've said multiple times, just because the story was the focus, doesn't mean the gameplay was bad. It just means the story was the focus.
Stop taking that as me saying the gameplay is 'crap'. Focus is not another word for bad. Using your own analogy, games like Mario 64 and Mario Galaxy didn't have crappy graphics just because the gameplay was the focus. Nowhere did I say that, or even imply it.
And I'm going to say it one more time, the emphasis on the story and 'cinematic feel' is what makes Final Fantasy stand apart. Most notably, from Dragon Quest, which came out before Final Fantasy. Its this emhpasis of style and focus on story that has made the series famous. And which they still push today.











