Severance said:
i don't really get what you are saying , if the games had a focus on storyline then the gameplay will be automatically crap? , did you even play any Final Fantasy game or you are just taking what you read too literary Final Fantasy games had always had a focus on gameplay and each was different from the other, why do you think people talk about the battle system? |
You're the one who isn't reading what I'm saying. I previously said FFVIII and X had more emphasis on gameplay than other FF games (highlighted and underlined). But even with that, the story and graphics had even more focus. You can see it when you compare the amount of time you spend interacting with characters and how much dialogue is in the game. And the creators of the series even emphasized this. Its been the foundation of the series ever since its conception with Hironobu Sakaguchi and on down the line with its core development groups. Most notably, Yoshinori Kitase, the series current lead producer and the main overseer for Final Fantasy FFVII, VIII, X and XIII. Both Sakaguchi and Kitase have focused on setting Final Fantasy apart as being a series focusing on heavy storylines with 'cinematic feel'. As should be plainly evident with the path the series has taken in both presentation and design.
And its not like its a bad thing. Its what sets the series apart and made it popular. But the point is, from the first game on, gameplay wasn't the focus. To quote Sakaguchi himself, 'Telling a story' was.
'Final Fantasy was developed during Square's brush with bankruptcy in 1987, and in a display of gallows humor, director Hironobu Sakaguchi declared that his "final" game would be a "fantasy" role-playing game; hence the title. When Sakaguchi was asked what type of game he wanted to make, he replied "I don't think I have what it takes to make a good action game. I think I'm better at telling a story."'
Source: http://en.wikipedia.org/wiki/Final_Fantasy_%28video_game%29#Development











