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Severance said:
Kenryoku_Maxis said:
Severance said:
Kenryoku_Maxis said:
Severance said:
Try to play Oblivion if you do like what you are saying. then come back here
in Final Fantasy the gameplay is as much important as the storyline, it requires tactics, especially 13, its very fast paced.

No, I'm really going to have to correct you there.  Most of the main developers for Final Fantasy have stated the focus of Final Fantasy is the storyline and graphics.  In fact, the series creator, Sakaguchi, is famous for stating he chose to make Final Fantasy (an RPG) because he wouldn't be good at making an action game, but would be better at writing a story.

In any event, while the creators of Final Fantasy have stated the focus of the series have been about their plots and 'creating a game that had a cinematic feel', there's just the undeniable fact that the vast majority of Final Fantasy games do not require much in the way of planning and tactics.  There are numerous other RPG series, both JRPG and WRPG, that are more complex and require more thought than Final Fantasy, including other games made by SquareEnix themselves.

FFXIII

you should play it.

What about it?  One game out of more than 60 Final Fantasy games doesn't change the series focus.  And even the creators stated the emphasis of FFXIII was on the storyline and 'cinematic feel' just like previous games.  Just because it might have better gameplay than its predecessors, doesn't mean it was the focus.  Remember, FFVIII and X also had better focus on the gameplay, but the story and graphics still took front seat.

i don't really get what you are saying , if the games had a focus on storyline then the gameplay will be automatically crap? , did you even play any Final Fantasy game or you are just taking what you read too literary

Final Fantasy games had always had a focus on gameplay and each was different from the other, why do you think people talk about the battle system?

You're the one who isn't reading what I'm saying.  I previously said FFVIII and X had more emphasis on gameplay than other FF games (highlighted and underlined).  But even with that, the story and graphics had even more focus.  You can see it when you compare the amount of time you spend interacting with characters and how much dialogue is in the game.  And the creators of the series even emphasized this.  Its been the foundation of the series ever since its conception with Hironobu Sakaguchi and on down the line with its core development groups.  Most notably, Yoshinori Kitase, the series current lead producer and the main overseer for Final Fantasy FFVII, VIII, X and XIII.  Both Sakaguchi and Kitase have focused on setting Final Fantasy apart as being a series focusing on heavy storylines with 'cinematic feel'.  As should be plainly evident with the path the series has taken in both presentation and design.

And its not like its a bad thing.  Its what sets the series apart and made it popular.  But the point is, from the first game on, gameplay wasn't the focus.  To quote Sakaguchi himself, 'Telling a story' was.

'Final Fantasy was developed during Square's brush with bankruptcy in 1987, and in a display of gallows humor, director Hironobu Sakaguchi declared that his "final" game would be a "fantasy" role-playing game; hence the title. When Sakaguchi was asked what type of game he wanted to make, he replied "I don't think I have what it takes to make a good action game. I think I'm better at telling a story."'

Source: http://en.wikipedia.org/wiki/Final_Fantasy_%28video_game%29#Development



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