FFXII: 7.5/10
The battle system was an improvement over the older battle systems and the story had an immense amount of potential. In fact, it could have quite easily been the best story of any Final Fantasy game and didn't use any of the old Japanese anime sterotypes. However, they forget to actually tell the story in the game. It was all a bit like they'd had this great story and decided that they didn't really need to develop it hugely and use the game to share it fully. Unfulfilled potential imo.
FFXIII 7/10
Again, the battle system was great, although it had its downsides. Unfortunately, the first few hours are probably the worst introduction to a Final Fantasy game ever. It was also far too linear for the vast majority of the game with what was essentially a mediocre story for the genre. It picked up brilliantly in the middle, but then peaked and went back to the same old stuff later on.
The removal of towns also really hurt the game. I like being able to take in the scenery and have some respite from all the battling and from the story whilst soaking the atmosphere of a specific region. A few traditional towns could have easily rectified this. If I want a linear path with beautiful scenery I'll play GoW3 or Uncharted 2, not a Final Fantasy. Also, why on Earth did they send us to Gran Pulse (great btw), only for us to return to Cocoon a short while later? Regardless of story it felt cheap and annoying. Oh yeah, and the ending annoyed me.








