Words Of Wisdom said:
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.jayderyu said: I'm going to play a bit of devils advocate.
So no. RPGS have shitty game play and pretty much consist mostly on story and hopefully an amusing minigame. Remove the massive amounts of healing, remove the endless meaningless combat and these combat mechanics will be more meaningful. As it is I sorta agree with the poster. Why play a game when the game isn't a game at all? Well just play it for the story. Heck Square seems to agree.
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Hold L1 and R1 to run.
Massive healing from items bought with your mountain of gold? Gone. Endless combat? Mostly gone. Easy battles? Gone.
Never understood the complaints about RPGs being too easy. It's not that they're easy, it's just that they give the player the ability to select the difficulty and, given the choice, most people pick easy. Spend 40 hours grinding mooks to hit the level cap before the second town and yeah the game will be easy. You just spent 40 hours making it easy. Complaining at that point is silly and complaining that the developer decided to give you a choice is even sillier.
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Haha, this is a very good point - in a game like Baldur's Gate, I got totally caught up in the side quests, used a combination of brilliant (if I do say so myself) tactics, and took advantage of poor ai and 'sploits to kill enemies much too hard for me. then when I got around to doing the main quest I was really overpowered. However, I didn't blame the developer. They could have, with a few lines of code, prevented me from doing this. But they didn't and that made the game much more fun
Although, a fair few RPG's you cannot grind in. Fire Emblem for example