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The way you put all that is confusing, but on the sales point I don't think anyone would really miss Android compatibility that much considering while Android sold maybe 6 million phones across dozens of phones with different capabilities, frameworks and "flavors" of Android the iphone sold over 9 million in that quarter of ONE type of phone along with about 10 million ipod touches which are virtually identical to the iphone minus the phone calls making an over 3 to one advantage for iphone based phones vs all android devices (and that doesn't even count the ipad).

Porting from the iphone is an afterthought, it's something devs will do if its not too much of a pain. Apple is making it a pain, so less devs will bother doing it. They will almost certainly just not bother with Android before they'll ignore the iphone, which is by far the dominant platform among smartphone apps.

Also games made in other languages then given a wrapper tend to have big performance hits. That's a crap solution and I applaud Apple for their stand against it. I could care less if you can get the app on your platform, I just want the highest quality native version on my platform, the iphone.




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