Notice what they say at the end there. They remain committed to providing you with the best game engine for the iphone, ipad and ipod touch.
The solution will be to rewrite the unity engine so it uses objective C and Cocoa for programing which will let it keep on making great ipod/iphone games. This will of course break the whole compatibility with Android thing (as Apple intended) thus making this a middleware that only works for apple devices.
This will leave porting to Android an extra expense and not a particularly easy process which means only a few games will make the jump and Apple will maintain a huge advantage in the mobile gaming sphere. This is only compounded by the way Apple only has a handful of devices to develop for while android phones are legion (and VASTLY different in capability) meaning the not only do you have to port to Android, but you have to port to multiple android platforms each of which may only have a few hundred thousand users at most.
When the iphone has 8 million sales in the last quarter thats just the one phone type (with different amounts of memory) while when android sells a few million its a few hundred thousand of a dozen phones on average (with some like droid more successful then others). It's just a coding nightmare.
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