By using this site, you agree to our Privacy Policy and our Terms of Use. Close
selnor said:
Rainbird said:
selnor said:

Maybe because Alan Wake is the only Console game ever to have 4XMSAA it's confusing people with uber smooth edges. LOL.

Sarcasm? O_o

Of course. However it is the only game to have Full screen 4xMSAA On any console.

Some games have had 4xMLAA or QSAA I beleive. But both these mthods blur textures and are made specifically for less stress on a system. Use them on Crysis you'll see what I mean.

Even then I have know idea if those games using 4xMLAA are actually Full Screen Anti aliasing. FSAA. I also believe Alan Wake is the first FSAA game on consoles as well.

Oh thank god xD

But how is it the only game with fullscreen 4xMSAA? To my knowledge, both Siren: Blood Curse and Fight Night Round 4 (360) run with that setup.

And how does MLAA blur textures? The best example of that implemented in a console game is God of War 3, and the only noticable blur is the motionblur.