selnor said:
Of course. However it is the only game to have Full screen 4xMSAA On any console. Some games have had 4xMLAA or QSAA I beleive. But both these mthods blur textures and are made specifically for less stress on a system. Use them on Crysis you'll see what I mean. Even then I have know idea if those games using 4xMLAA are actually Full Screen Anti aliasing. FSAA. I also believe Alan Wake is the first FSAA game on consoles as well. |
Oh thank god xD
But how is it the only game with fullscreen 4xMSAA? To my knowledge, both Siren: Blood Curse and Fight Night Round 4 (360) run with that setup.
And how does MLAA blur textures? The best example of that implemented in a console game is God of War 3, and the only noticable blur is the motionblur.







