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These people translated the blog post

http://www.andriasang.com/e/blog/2010/04/20/last_story_battle_system/

Its says that the staff  "wanted to make a new type of RPG battle" and that  "we wanted a system that merged real time battles with command selection, something that had an action feel but would also make you think. After much trial and error, we came to the current form."