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sieanr said: Kwaad said:And sieanr... just go fuck yourself with that troll club I handed you. So. You kinda know what everyone else on this forum thinkes about you... Speaking of wich. Ever hear of lying through omission? Maybe.... Just maybe... you should learn more about something before you post about it.... then you wont look stoopid Also. Great job tackling the question about cells ability to do branch prediction. Talking about... shaderes on a GPU.... sure has allot to do with that..... Kwaad said:The PS3 is ALOT more optimizable than the 360. My basis comes form the Cell processor... It is HIGHLY optimizeable. and then the Graphics card. It's harder to comapre... the Graphics card on the 360 is more customizable, but from my experience with computers. ATi cards are easier to optimize than Nvidia. Howeve the Nvidia optimizes better than the ATi. So moral of story. Yes. Because OC'ing. And. messing with the setting of a GPU on a PC is the *EXACT* same as optomizing programing for a game. NO difference at ALL. And I'm sure you know lots about hardware... with all those sources you back up your assumptions with.... or atleast offered to back up with
Umm... YOU the gamer can NOT optimize a game. You just proved once agian how smart you are. Optimization would turn a 10x10 grid from a 1.e+200 attempts... into more like 500. Thus shaveing off about 99.9999% That is programmer level. NOT user. That is the optimization I am talking about. Not turning off setings. Makeing the setings run better on specific hardware. EDIT: Optimizeing has NOTHING to do with OCing, and changeing settings. Optimizeing is... It takes 20% of the graphics chip to do AA... and turning that into 2% for the same AA... THAT is optimizing. (it is base level code/driver code that is where optimizations take effect... You can do nothing but tweak. That is not optimizing)



PSN ID: Kwaad


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