Well I think the reserves might be a little misleading in this game is getting such mainstream appeal that the reserves may only represent first day sales rather than how it does the entire week. Usually when we see reserves for big core games, it is more accurate in telling what it'll say for the entire week due to lack of mainstream interest or core gamers being "iffy" on the project depending on quality and after release hype. Mainstream titles as we saw with NSMB Wii and Modern Warfare 2, were able to double what they had in reserves due to mainstream appeal.
MH3, I think has built up a lot of that mainstream appeal, and might be able to sell consistently throughout the week and in subsequent weeks. Especially with it being the sole big release (marketing wise) of the year until Galaxy 2 in a month. And due to the marketing being so large and consistent, that might also be something that gets mainstream on board with the title. And of course as the demo has apparently been very popular and widespread, might get a lot of people to pick up without that necessity to reserve.
Really I've not put too much time into think how this will sell over a long period of time but at the least 100k first week in America and as high as 200k first week depending on how effective that advertising has been. With either of those, though, I think it shouldn't have too many issues hitting 400k-500k LT in the region and potentially as high as 750k depending on of course that mainstream appeal marketing has been trying to tap into. Europe, is too hard for me too tell, but for some odd reason I think they might pick it up in larger quantities than we are giving it credit for but another part of me thinks it'll follow normal trends haha.
Oh well tough call on all fronts but it's definitely one of the more exciting releases of the year, well at least since Heavy Rain.








