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RolStoppable said:
Mr Khan said:

Tits.

 

No, seriously, what i've seen so far has matched my hopes, at least in the gameplay department. The only thing i would like confirmation of is more exploration. I would also like to see a complex network of elevators like they had in Super Metroid or Metroid Prime, not the blatant overworlding that was done in Fusion and Prime 2.

Prime 2 had additional elevators that connected all areas with each other, making it similar to the first Metroid Prime. Fusion's sectors didn't have additional elevators, but intersections connecting each sector with two others.

Shinesparking means using the speed booster until Samus starts glowing, then ducking, standing up again and afterwards jumping in whichever directions you feel like. In Zero Mission it even worked in morph ball mode, was also required to collect some items.

On topic: Gameplay.

I remember those elevators, but they weren't really used for discovery purposes. You always got to the world through one elevator. The others were only really useful for if you wanted to go directly to another world and bypass the Temple Grounds. You didn't really *need* those elevators.



Monster Hunter: pissing me off since 2010.