Severance said:
now i got to edit what i said about the motion plus i didn't mean that it doesn't work , its just that its not a huge difference from the waggle controls, you can finish lots of enemies with just doing that, but the heavy armored ones you just swing a bigger swing (or do Hidden Moves better) what i mean't is that compared to Wii Sports Resort (which is TRUE Motion plus) , this doesn't work! |
Well although you are right in a few ways about that, you have to understand the difference in what happens in WSR and what happens in RS2. WSR, you essentially play a character on normal "sword" levels. He can block and he can strike. In Red Steel 2, you are playing a "master" of the sword. He is very athletic, well-endowed in the use of techniques, and very active in how he does it. Meaning, to get a system that works, there has to be some leadway between you and what happens on screen. I know I can't do all the things that the character can, and for the most part I'd say almsot 99% of the people that play the game won't be able to do that. However, in WSR, I'd say the majority could do that in holding up a "stick sword" and making simple slash attacks.
And that's really why there has to be difference in that between 1:1 control in the game. Personally, I think from what it lets go from that and what it still allows you to do and "feel" like your actually doing it is nonetheless remarkable. With some of the attacks there is your small delay, but from just doing it, and then assessing how that happens on screen it is very gratifying.
And I think this is one of the misconceptions a lot of people have with the "want" for 1:1 games. It is very possible that it can exist (comes pretty close in this game and in WSR), but you have to start remembering that once you get that accuracy it must be understood that the player is not a jedi or samurai or master swordsman. And WSR and Red Steel 2 both compensate for that in extroardinary and ingenius ways. WSR which takes a more responsive aspect but focuses solely on hand to sword controls, while Red Steel 2 focuses more a full body experience that takes a little responsiveness off to give the user a more "imitation" of being an experienced swordsman and in this case a very powerful one.








