By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Severance said:
Zucas said:
Severance said:

lots of people praised this game to the roof, they called it one experience that shouldn't be missed and the gameplay is flawless, and the characters and storyline is amazing  well, did we play the same game here? =s

i am here to tell you, DO NOT BUY THIS GAME, if you see it, ignore it and buy something good like Metroid or Monster Hunter , this game is overrated , yes OVERRATED!

here is whats wrong with it.

-Motion Plus DOESNT WORK! , yes you know that motion plus ad on it? , well its useless , it doesn't work as well as Wii Sports Resort , to the point were you just waggle and wish wash everything in your way, even the armored guys can be taken out easily

-The Characters ... what characters? some Wax off wax on master who just sits there, and a girl with "boobiez!" who just tells you  or "please help them kill the jackals! " "Kill the jackals" "kill the jackals" and my favorite "The jackals , go kill them!"

-Storyline, you are a bounty hunter and you kill people and thats it.

-Challenge, the game is too easy, too easy that one the hardest difficulty you can take an army just by going in their back and stabbing them or do the "Hidden Strikes"

-the voice acting, "Haha! u gunna dai!" "i tark enrish becawz i are japanese" "Hey i got boobs you must obey! go throw yourself in the gangs hideout and kill them all!"

- the missions they are nothing interesting and they are all the same thing! , go kill those guys and go kill those guys, over and over and over again!

- Level design , go to this board and accept this mission now go to point x and finish it now go back and repeat , there is no exploration and the level is very linear and there is nothing interesting in it!

 

now the pros

-the graphics , did they give this game good reviews because of this? i can't believe it, good Graphics =/= good game! and this game proves it.

-The music , while everything is repetitive , the music is good, but you hardly listen to it with all the crappy voices =s

Well although I respect your opinion, I must say you mention something that is completely impossible.  It is almost IMPOSSIBLE to waggle in this game and win it.  I know I'm probably a much stronger person than you physically, and I TRIED very very hard to waggle and see if I couldmake a strong slash attack.  And I couldn't.  Majority of time it wouldn't even make a sword attack. 

No indeed the motionplus does exactly what it is supposed to in this game.  Although not true 1:1, it does enough to make you replicate your sword attacks accurately and have the character on screen replicate them.  And somethign it prides it self on is being a full-body experience and thatis absolutely true after playing and beating the game.  Personally, I think it exceeds what the sword game did in WSR.  Although I still want that true 1:1 that is a bit to ask when you aren't physically similar to characters you'll be playing or as talented as they are.  RS2 is able to compensate that to still make your actions that you imitate as fluid as possible to match that on screen.  Controls work very well in this game to accomplish what they do.

now i got to edit what i said about the motion plus i didn't mean that it doesn't work , its just that its not a huge difference from the waggle controls, you can finish lots of enemies with just doing that, but the heavy armored ones you just swing a bigger swing (or do Hidden Moves better)

what i mean't is that compared to Wii Sports Resort (which is TRUE Motion plus) , this doesn't work!

Well although you are right in a few ways about that, you have to understand the difference in what happens in WSR and what happens in RS2.  WSR, you essentially play a character on normal "sword" levels.  He can block and he can strike.  In Red Steel 2, you are playing a "master" of the sword.  He is very athletic, well-endowed in the use of techniques, and very active in how he does it.  Meaning, to get a system that works, there has to be some leadway between you and what happens on screen.  I know I can't do all the things that the character can, and for the most part I'd say almsot 99% of the people that play the game won't be able to do that.  However, in WSR, I'd say the majority could do that in holding up a "stick sword" and making simple slash attacks.

And that's really why there has to be difference in that between 1:1 control in the game.  Personally, I think from what it lets go from that and what it still allows you to do and "feel" like your actually doing it is nonetheless remarkable.  With some of the attacks there is your small delay, but from just doing it, and then assessing how that happens on screen it is very gratifying.

 

And I think this is one of the misconceptions a lot of people have with the "want" for 1:1 games.  It is very possible that it can exist (comes pretty close in this game and in WSR), but you have to start remembering that once you get that accuracy it must be understood that the player is not a jedi or samurai or master swordsman.  And WSR and Red Steel 2 both compensate for that in extroardinary and ingenius ways.  WSR which takes a more responsive aspect but focuses solely on hand to sword controls, while Red Steel 2 focuses more a full body experience that takes a little responsiveness off to give the user a more "imitation" of being an experienced swordsman and in this case a very powerful one.