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Severance said:
blunty51 said:
i was thinking of writing a thread like this but i wasn't up for the reactions.

I couldn't make it past 3 hours of the game.

You forgot to mention the long load times and the broken shooting, thanks to the annoying auto-aim.

There was even a glitch that occurred the other day that I kept falling through the floor into nothingness everytime i opened a certain door. I had to power off the wii to get around that.

What about a proper map of the entire explored world as opposed to just the area you're in...i mean seriously everything looks the same and you'd just end up getting lost

i didn't mention the loading time because i thought its normal in wii games (i don't own much Wii games) as for the Auto aim , why does it exist? its an FPS for crying out loud.

The auto-aim exists because it's actually a first-person action game. Moving from strong sword gestures where the reticule is far off screen to an accurate shot is very jarring, so the computer helps you ease the transition. It helps maintain the fast pace of combat and ecourage easy switching between weapons.

Now as for why games like Call of Duty and The Conduit have assisted aim... I know of no excuses.



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