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I'll reply to your thread CGI! I actually believe multiplatform engines did the 360 justice. Most multiplatform engines are GPU driven and to be perfectly frank so's direct X and Microsoft's graphics philosophy. So when you see multiplatform games end up better on a visual level (That fancy occlusion and bloom) it's cause they're utilizing the 360s gpu. Though I'm not sure how much more devs can tap out of the gpu though; specifically I think epic is utilizing the gpu well with the unreal engine and it's reaching its max. Another discussion I think should be had is what can the 360s cpu do for its graphics?