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Recon1O1 said:
Ah, the gaming gods have arrived. As stated, use your own nos. if you want but the trends have been away from pc for a decade and wishing the 360 was dead and buried won't make is so. If pc is so important to devs. why are more and more moving to consoles?

I do hope you are happy with DA:O as unfortunately it may be BW's last game devd pc first. Without the last minute port to consoles that delayed your release BW/EA probably would have lost money. I have paid roughly $140 for a buggy title without mods but at least I know there will be a sequel. Things were very different 5 years ago when development began. Now games like Alan Wake may not get pc release at all. Even Crytek is doing a console shooter. They had estimated theft to legit sales at 20-1, half NPD's best guess. You have only the pirates to blame.

The original article said the sequel alone sold 6.6m which is absolutely impossible unless it sold 4m on pc. Surely even the most ardent of the pc elite don't believe that? Thus the problem is a typo not vastly undertracked or underestimated sales on either platform. I don't have to prove a thing and will take a compromise between industry estimates and the claims from disgruntled fans. Using this to 'prove' Bioware knows they sold x million on pc is just not a reasonable explanation. It appears that the writer used that figure, not the good Drs.

@ bolded

I believe the word you are looking for is "expanded" to consoles. They haven't stopped making games for the PC. It makes good business sense now as engines can be designed to take advantage of PC, 360 and PS3 since the power of all 3 is now comparable. In fact it's really been the introduction of Microsoft to the console market that has pushed more PC devs to expand to consoles.

In the past they'd make a PC engine and it'd be very difficult to port down to consoles. Furthermore, development costs meant that a PC game could still be very profitable even with only small sales. These days it costs a lot more and it's hard to justify only having a PC version when at the very least a 360 version is a simple port away.

As for Alan Wake, Microsoft are publishing that so of course they won't want a PC version; they wouldn't get the platform royalties from a PC version.