By using this site, you agree to our Privacy Policy and our Terms of Use. Close

What are you talking about? They have "greatly increased" production. They went from 2.65 million in the first quarter of 2007 to more than 5 million this quarter. They doubled production in less than a year. Anything more would have been irresponsible.



Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.