| galacticwar said: You know this kind of "game" is not what I got into gaming for. I don't want an "imaginary" friend. Children should be encouraged to go out and play in the real world outside, not talking to imaginary boys and girls on their Xboxes. Although I can see how this technology could make many other games totally awesome like RPG's. Allowing the characters in your party to actually interact with you would be amazing and actually be "roleplaying" for once! However, employing this interactivity in a game the size of say, Mass Effect 2, would be a collosal effort of programming that just wouldn't be cost effective and just thinking of the amount of coding involved and the man power makes me shudder. This may be the future, just not in this decade or probably the next. |
Actually, the effort might not be as colossal as you might imagine. This is like a big step in creating more realistic game character AI. If a developer can work out the problems with speech synthesis, speech recognition (someone mentioned 75% or 85% or something) and perfect these things, and then develop an AI that can learn and "think" and understand (but don't give it power/control please, we don't want SKYNET), they could license the AI the same way Epic licenses the UT engine. It's just the effort it will take to get to that point will colossal and may take 1 or 2 or 3 decades, but after that, things may seem easier.
The cool part is that programmers/audio engineers are working on speech recognition/synthesis outside of the industry, so it's not like it would be upon a game developer to figure everything out themselves. The same with AI research. Then again, science is progressing so rapidly anyways that anything could happen.
There's a key part to all of this that some people are missing/skipping past, according to Molyneux, you're not interacting with a true AI, but it's the illusion that you are interacting with an AI. But this is the first time something of this magnitude is being put in a game, hence it's a big step.







