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Apologies for the copy and paste but I added this comment to the daft article that started these discussions:

Now here’s something for Jonah and Jordan to think about.

Let’s assume, going by what the fellah from Namco Bandai said, that a publisher needs to shift 500,000 or more units of a PS3 or 360 title to make a profit. Let’s also assume, going by what the fellah from EA said, that a Wii title needs to shift 300,000 units to make a profit.

360: 187/850 titles have made a profit. That’s 22%.

PS3: 135/517 titles have made a profit. That’s 26.1%.

Wii: 243/602 titles have made a profit. That’s 40.4%.

Have a look at those percentages and then have a look at the likes of Anubis II, Ninjabread Man and other shovelware that’ve probably made a profit after shifting less than 100,000 units. Have a look at your poorly researched and poorly written article. And bin it lol.

It wouldn’t surprise me if more than 50% of Wii titles have been profit making for the Wii if truth be told.



I worked out the same sort of thing a while back and the 360 had more titles than the PS3 that had sales of 500,000 or more, although I've no idea what has changed things around for the PS3.