There's a lot of developers that are upset with working on the iPhone because there's so many other games out there. How do you make your game stand out in a field of 50,000? Also not to mention that many games are sold at such a small price that some developers are finding it hard to really make a profit on many of them. Even if they want to price the game high due to higher development costs, they can't, because with so many cheap/free games out there they'd generate few sales. I'm not saying the iPhone isn't a competitor with the DS and PSP (I think it is, though right now in a more indirect sense), but there is a certain appeal to having one of the traditional handhelds and developing for one of the traditional handhelds, as well. The future will be interesting, however.
Bah!







