| LordTheNightKnight said: "To get the same profit you'd then have to sell $300M/(75%*$17.5)= about 23M copies on Wii alone with half the launch and marketing budget, and thus a much lesser exposure than the HD option." That's still going by a very rare number in game sales. I don't think MW2 is even at 20 million total right now. So using profit numbers this high is not a realistic comparison. It seems you went that high just to reach a number to make the Wii look less profitable, when that number is the exception, not the rule. Try something that actually shows up more often. |
"Blockbusters like GTAIV or MW2" were brought in the discussion in previous posts, and it looks to me like nowadays 25M copies sold on PS3+360+PC is the ballpark of the sales we're talking about for this case. MW2 is tracked today at 18M+PC sales and it still charts very high, plus it will rake in alot in DLC form so the numbers for profits are of the order I named.
The whole point was that with big enough projects you have to sell to an extremely high percentage of the Wii audience to get the same profits because 1) you're only one platform and 2) the lesser margin on each sold copy. Now, you can say that other cases are more common, but the point stands for the specific case that was brought to attention. You asked for the math supporting the notion, after all, you did't ask to shift the focus to smaller projects.







