shuraiya said:
I think the real problem here is that games seem to be getting shorter yet more expensive. As for achievements and everything else you mentioned, it simply does not apply to everyone. I for one do not like achievements, DLC and Multiplayer (even co-op). I might dabble in Multiplayer every now and then, but for me, gaming is a solitary experience. It does not mean the game is not good enough, it just means it's not good enough for everyone interested - fans of the genre included.
By the way, I'm not bothered by the length of the game -I own Heavenly Sword after all- It's just not worth more than $30 to me. Then again, very few games are. |
I think the reason many current games appear to be shorter is because the average difficulty in today's games is less than in previous generations. If the difficulty level in most NES action games for example was changed to today's standards I'm sure most of them could be completed just as quickly. For gamers that find themselves getting through today's single player campaigns quickly there's always the option of playing them at their highest available difficult level.
As for more expensive, they may seem more expensive because of the higher sticker price but if inflation is taken into account it's likely they were just as expensive if not more so in previous generations. I remember some NES cartridges for example being the same price as today's games and that was 20 years ago.







