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waron said:
Rainbird said:
waron said:

did they just called Move a wii-beater? lmao with the fact that it has no IR and all the games have huge ass auto aim i doubt that. Socom 4 had auto aim on the whole god damn screen.

Why does it need IR? The aiming it can do is just as accurate as the Wii mote (more in fact, if you count that the Move can go offscreen and not fuck up). And auto aim is a design choice, there are Wii games with auto aim on as well.

sorry but no since Move don't have IR which means there's no pointer and that's why it require auto aim. seriously you are trying to convince me that Move is better when both games that needed IR that were shown(Socom 4 and Shoot) had so ridiculous auto aim that it's not even funny. Socom 4 uses auto aim that takes about 2/3 of the whole screen(auto aim works in circle area from top to the bottm of the screen) - how is that acurate or even design choice?

Do you even know how the Wiimote works? The sensor bar has infrared lights in it, and there is a camera in the Wiimote that sees these lights. The position of the Wiimote is then calculated from how the infrared lights are viewed. The Wiimote doesn't point for shit, just like the Move.

http://www.eurogamer.net/articles/digitalfoundry-vs-playstation-move-article

As Anton Mikhailov powers up one of his myriad tech demos, it's clear that Move does pretty much everything a developer or gamer could want from it. Armed with twin wands, he's pointing as you would with a light gun or laser pen.

"Doing a pointer is very easy because you have a 3D object in space," Mikhailov says. "All you do is shoot a ray from where you are to the TV. From a programming perspective your math is very simple, it's like a ray-tracer."

The demo simply shows Atari VCS style rectangular blobs moving around the screen as Mikhailov wields the twin controllers. It's clear to see that while pointing works, the targets are jittering. But this is by design.

"You can see the jitter, but the jitter's in my hand," Mikhailov explains. "I have a tripod here. Check this out. If I stabilise myself on the tripod, I can get rid of the jitter. It's in my hand. It's not system jitter. It's not some kind of noise. If you want to make a really accurate shooting game, you keep the jitter in because you want the players to get better at shooting."

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The autoaim is 100% by design, and that is all there is too it.