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coolbeans said:
thekitchensink said:
coolbeans said:
thekitchensink said:
Seems about what I expected. 8.0 means it's a great game with some problems.

Couldn't stand the demo, personally--didn't feel like a Splinter Cell game at all.

I'm with you, man.  While I could stand the demo, I didn't care for all the changes brought in it.  I hate that we can't drag bodies and that whole DLC business Ubi said but a real splinter cell goes through without a body count (unless part of the mission or something) .

Exactly.  I miss the original design they had for this game, which was kind of like The Bourne I dentity/modern-day Assassin's Creed.  THAT would have changed it up but still made it feel distinctly 'stealth'.

Well....it did look interesting but I'd be a major critic because all that I saw of hobo Sam was too much of a blending with it's new series (at the time): Assassin's Creed.  I do like this direction more but the demo wasn't that impressive.

Well, it was a little different than AC.  For one, you didn't do parkour.  But what really interested me was how you interacted with the environment (ie if you're in an office building and a guard recognizes you, you could fling papers off a desk into his face and bash him with a computer monitor, the type of thing that would happen in Bourne).

Ah well, c'est la vie  

I will say that coop is still piquing my interest for this game--I'll still give it a rental, as Ubisoft Montreal makes great games.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."