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Capcom didn't seem to have a problem creating large open worlds and having decent quality models with much better animation.

Also if indeed Xenoblade runs at 60 fps, then there is certainly plenty of room to add in more animations and higher quality textures to the character models. Overall, I am leaving the blame on the character model artist, the areas of Xenoblade are beautiful; there is certainly a difference in quality there. 

I am a little disappointed in the direction of this title currently; particularly:
- Lower emphasis on story from previous games
- Less expressive characters

With the Xenoseries to date my favourite thing about them, by far, was the deep and involving story. The art allowed for a good connection with the characters - but it looks very bland, stiff, and artificial in this upcoming game.

It's not like the PS2 is anywhere near as capable as the Wii either. The Wii has a CPU and GPU with almost triple the capability of the PS2, and triple the heap.


Tetsuya Takahashi, bring down the whip!



I describe myself as a little dose of toxic masculinity.