Bayonetta's combo system is more fluid. But, graphics aside, the crappy plot, self conciously kitchy j-pop music, the smaller scale of the boss fights, the lame puzzles and the irritatingly stupid camera all fail to stack up to GOWIII. And besides, I wouldn't say more fluid combo system equals a superior one. Killer Instinct had a much more fluid comboing system than SFII, but I wouldn't say it was a better game. GOWIII may offer you fewer combos, but it forces you to know them better, especially on Titan (and especially in that annoying Cerberus breeder / Satyr fight towards the end).
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Vashyo said: |
It was very good. I liked the way it stopped you from button bashing by not allowing cancels, and forcing you to live the consequences if two punches into a combo you changed your mind and wanted to counter someone elses attack.







