jarrod said:
I agree, tech is probably a good chunk of it. This is why engine reuse and licensing is so lucrative this generation. For example Red Steel's R&D budget was evidently $12m, but a lot of that was spent on just initial R&D work on Wiimote implementation and converting UE2.5 to Wii spec. On the other hand, Gears of War's R&D budget was just $10m, but that doesn't include any technology costs since it was build alongside UE3 "for free". It's $10m for just assets, design, audio, script, etc. Of course, if you dig around that Develop link, you find some scary high budget figures thrown around. GT5 is $60m (and still going) for just R&D. GTA4 was $100m for just R&D. MW2 was $50m for R&D and a whopping $200m for advertising! Budgets really have spiraled out of control this gen (and AAA HD games regularly balloon over $40m just for R&D), which is precisely why you so many many studios laying off, being bought out or just shutting down completely. Not just studios either, but even semi-major publishers like Eidos and Midway. |
I saw that gt5 cost and was like "wow! It's a good thing they released gt5p, it's probably already profitable!"
But yeah I agree, the dev costs are sad at this point. It doesn't bode well for the future if you need to sell this many copies to make a profit.









