| Qays said: If that's the case, perhaps you should give it up?
I honestly didn't expect you to take that comment seriously. Allow me to clarify: trolling doesn't burn me. If you do honestly think MH3 is better than Demon's Souls I'd be interested in hearing your reasoning. |
They are different in certain aspects, Demon's Souls has more of a linear level structure whereas MHTri works off a general open map(these are big maps) with different aspect for each area that you load into, so it's hard to compare that part since the equations are different. The thing about Demon's Souls is that you fight in a linear fashion due to game design, some of the bosses are exploitable, and I don't understand why I have to unload a shit ton of arrows just to get that trophy because it's bullshit when I can just run past the damn flame breaths, fuck achievements and fuck trophies, that's why I hate them.
Also, a lot of people praise the online system, and to a certain extend, I think it's a pretty cool concept, but to play with friends, you have to drop your stone in some hidden area after one of you suicides or some other dood would just go hey! blue light! and fuck it up, not very coop friendly in that it has that coop feature, it's a half broken system tbh.
Another thing I have to complain about Demon's Souls is quiet frankly, the bosses, they are way too easy to master, and I understand that the game offsets that by uh, killing you in 2 shots, which is not exactly the ideal way to balance the bosses, all it does is punish the shit out of the new players and piss people, who are not as good at these kind of games, off. The tutorial is just bad in that game, and that has nothing to do with zomg it's hardcore! It's just plain bad, doesn't help either when assholes make you jump off a cliff with "help" notes.
MHTri, oh where do I start, I love that game, it's the first MH I've ever played, so I don't know about the changes they made, but whatever they did, they did it right. The most important part is of course, the ability to use dual analog with the game, so camera is never a real issue. The SP is pretty well done too, you don't even realize that you are doing tutorial when you first start playing it. There is farming, gathering, crafting of all sorts of different armor and weapons, you also craft traps, potions, buffs, etc. You name it, they prolly have it. SP is not even half the real game either even though the ending was already pretty epic, the important part is the online aspect of it, and it's so good. ><;
The bosses have basic moves but are dynamic enough that the fights never feels dull, you have to attack different parts of the body using strategies to extract the parts you want for crafting, the environments have different interactions depending on where you are, the hit detection is excellent, and it's a game that you can easily sink 500+ hours in without trouble, and it actually feels rewarding as you get better geared because the bosses are balanced correctly, it's oh my god so fucking good. I can't wait for the NA release on the 20th, it's driving me nuts thinking about it with the addition of Wiispeak, for fuck sake, 12 days left! arrrrggghhh!








