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saicho said:
theprof00 said:

did you read that link I put up earlier? Most promotion is paid for through game sales. Bayonetta sold 13k this week. That's about 50k$ worth of advertising they can use without cutting into profit.

Plus, making a game on the wii isn't cheaper by much. You still have to hire the same people to do artwork, sound, etc, and it's really only the developing that is easier. All the assets cost the same.

while I understand your point, you are seriously misinformed on the cost for assets in SD and in HD. There are numerous discussions on the topic to show that.

yes, you're very right. I stand corrected by saicho and jarrod.

However, even at costing $15M for development, 45% of a game's profit goes to dev costs. For a 1M copy selling game, there's about 25-30M in dev revenue.

Additionally, I have a sneaking suspicion that the dev costs jarrod posted earlier include the purchase of computers, dev kits, and engine building.