By using this site, you agree to our Privacy Policy and our Terms of Use. Close
younghavok said:
theprof00 said:
younghavok said:

the funniest thing about these articles is how they always point to the Wii's first week or first month, and then always point to the total for the game they are comparing it too. Like, "X game has sold 6mil worldwide so far while B game on Wii only sold 15 thousand on its first day. A complete disaster!!!"

 

Madoworld on Wii sold more in its total  then the 360 version has of Bayonetta. For a game of that calibur with that marketing push behind it, 1.1mil is kinda lame Honetly

Well, the difference on the store shelves is 1 year vs 3 months, and the price difference is 10$ vs 40$. At three months into Madworld's life, it was already hovering around 30$.

By January next year, Bayonetta will most likely have 2M total sales.

So basically, double. After that, it will probably settle into 2.5X or 3X lifetime... which is normal when you look at the sales data for other titles of the same genre. 1.5M, usually.

i get what your saying but Madworld was promoted (I know everyone says that) pretty poorly and was an increidbly niche title while Bayonetta had spots running everywhere. Despite what the title is selling at now the developers and Sega earn a set rate I believe. Its the stores that decide what price to sell the titles at. If VG is to be believe sales wise then the game did pretty good and is still moving along. Will probably hit 500k or 550k. Not bad by any means for a title that surely did not cost that much to make. But the argument is pointless anyway, the developers think what they want and do what they are told. I'm really not missing platinum games on the Wii personally.

did you read that link I put up earlier? Most promotion is paid for through game sales. Bayonetta sold 13k this week. That's about 50k$ worth of advertising they can use without cutting into profit.

Plus, making a game on the wii isn't cheaper by much. You still have to hire the same people to do artwork, sound, etc, and it's really only the developing that is easier. All the assets cost the same.